Overview
Redesigned four disconnected learning products into one unified platform, Pathfinder.
My Role
UX, User Research, UI, Design Strategy
Team
Timeline
2024 Q1–Q2
Pathfinder Community page, initial launch. The central hub connecting forums, challenges, missions, developer resources, and Academy.
Impact
What this work led to.
Persona paths
Automation Lead, Pro Developer, Citizen Developer
Problem
Why this project started.
Automation Anywhere had five separate learning products. Community, University, Missions, Bot Games, and Bot Store. Each had its own login, its own look, and its own navigation. Nothing connected them.
- No clear starting point — learners didn't know where to begin
- University sorted content by topic, not by role or skill level
- No guided paths for different experience levels or personas
- Certification completions dropping every month
Heard directly from the community
scroll to see all →
Process
How we approached it.
Competitive research
Looked at a few competitors for inspiration and identified gap areas that were missing from the platform, features and patterns worth bringing in.
Assessment and mission design
Refined the assessment questions to better reflect where users were in their automation journey. Based on the results, the system assigned relevant missions and generated a personalised 90-day plan.
Role based learning paths
Introduced three distinct learning paths built around the core personas — Automation Lead, Pro Developer, and Citizen Developer. Each path gave users a clear starting point and a structured progression tailored to their role.
Certification redesign
Redesigned the certification pages with clear structure across three levels. Essentials, Advanced, and Masters each got their own page with exam details, prep course links, and a clear path forward.
Engagement and growth
Redesigned Bot Games challenges, certifications, and leaderboards to drive participation. Created LinkedIn ready banners and assets to help users share achievements and expand the platform's reach organically.
Solution
What we shipped.
Mission Control launch
Introduced a new program hub for enterprise automation teams. Teams assess their current maturity across five pillars and get assigned to focused missions with a 90-day plan to accelerate their program growth.
Role based journeys and university redesign
Redesigned the university experience around three distinct roles. Bite sized courses replaced long form content, giving learners a faster and more focused path to certification based on where they were in their journey.
Design system
Following a theme throughout.
Extended the existing design system library with new components built specifically for the Pathfinder experience. Badges, certification cards, mission banners, leaderboard patterns, and navigation elements.
Reflections
Few fun learnings.
On working in sprints
A 15-day release cycle meant proposing ideas, prototyping quickly, and collaborating with marketing simultaneously. Challenging and energising at the same time.
On wearing multiple hats
This was the first project that required handling both UX and visual design simultaneously, working as the sole designer embedded in a cross-functional team. A chance to explore unfamiliar territory before being moved to a higher priority project.
On working on a customer-facing product
First time working on a product where actual community discussions and learning happen. The stakes felt different, real users, real conversations, real impact.
On learning from people
Some of the most valuable lessons came from working alongside different teams and the Director of Community, Larkin. The product knowledge and community insight shaped every design decision.

















