Competitive research
Looked at a few competitors for inspiration and identified gap areas that were missing from the platform, features and patterns worth bringing in.
Overview
Five learning products brought under one navigation, four of them redesigned: Community, University, Mission Control and Bot Games.
My role
UX, User Research, UI, Design Strategy.
Team
Lead designer (me), Product director, Engineering, Developers, Content director.
Timeline
3 months, Q3 to Q4 2024.
Enterprise teams
25 → 200+
Adopted Mission Control. Designed the assessment, mission pages, and 90 day planning experience.
Persona paths
3
Automation Lead, Pro Developer, Citizen Developer.
Customer quote
Pathfinder accelerated our citizen development growth by inspiring us to create two brand new roles within the program.
Cert growth
46%
185 → 271 a month.
I'm going on about six years of Intelligent Automation experience. My biggest achievement to date is that we've created a citizen developer team that is the flagship for the entire CoE in terms of citizen developing within Humana.
Kyle SmithBusiness Intelligence Lead, HumanaInternal adoption metrics, Q3 to Q4 2024
See live productAutomation Anywhere had five separate learning products. Community, University, Missions, Bot Games, and Bot Store. Each had its own login, its own look, and its own navigation. Nothing connected them.
Advanced + Master certifications, Feb to Jul 2024
Certification completions were one signal that the experience wasn't working. After launching role based learning paths, completions recovered to 271 per month.
Heard directly from the community
Looked at a few competitors for inspiration and identified gap areas that were missing from the platform, features and patterns worth bringing in.
Sketched the learner's journey end to end before designing a single screen.
The structure took many rounds. We went back and forth on the information architecture, the navigation flow, and how information would move through the platform and be read by each type of user, on whiteboards and in notebooks, before wireframing the key pages.
Refined the assessment questions to better reflect where users were in their automation journey. Based on the results, the system assigned relevant missions and generated a personalised 90 day plan.
Introduced three distinct learning paths built around the core personas: Automation Lead, Pro Developer, and Citizen Developer. Each path gave users a clear starting point and a structured progression tailored to their role.
Redesigned the certification pages with clear structure across three levels. Essentials, Advanced, and Masters each got their own page with exam details, prep course links, and a clear path forward.
Built a single navigation across Community, University, Mission Control, and Bot Store. One consistent header and one identity across all five products so users could move between them without losing context.
Redesigned Bot Games challenges, certifications, and leaderboards to drive participation. Created LinkedIn ready banners and assets to help users share achievements and expand the platform's reach organically.
Introduced a new program hub for enterprise automation teams. Teams assess their current maturity across five pillars and get assigned to focused missions with a 90 day plan to accelerate their program growth.


Redesigned the university experience around three distinct roles. Bite sized courses replaced long form content, giving learners a faster and more focused path to certification based on where they were in their journey.
Extended the existing design system library with new components built specifically for the Pathfinder experience. Badges, certification cards, mission banners, leaderboard patterns, and navigation elements.
A 15 day release cycle meant proposing ideas, prototyping quickly, and collaborating with marketing simultaneously. Challenging and energising at the same time.
This was the first project that required handling both UX and visual design simultaneously, working as the sole designer embedded in a cross functional team. A chance to explore unfamiliar territory before being moved to a higher priority project.
First time working on a product where actual community discussions and learning happen. The stakes felt different, real users, real conversations, real impact.
Some of the most valuable lessons came from working alongside different teams and the Director of Community. The product knowledge and community insight shaped every design decision.
The highlights are here. The good stuff is in the conversation.